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Psalm 94


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Need help on how to make successively correct animation such as walking running, dance or action

From keyframes to inbetweens
How to make the 12/24 fps all correct in balance, weight

A means to sort of correctly plot the motions in each frame respective to the previous ones, and its own rig/body
Replies: >>170 >>251 >>252
>>158 (OP) 
You need to get your shit in order; leanr english, learn how to make a question, group all your questions into one single thread instead of shitting the board up.
Replies: >>177
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>>170 you should group and sort my question for me then, jackass. either that or your English is pretty fucking limited, or the idea is too fuckign advanced for you so you should just learn to take it all in your ass, As it is. 
Motherfucker.
Replies: >>180
>>177
cry harder OP you retarded baby
Replies: >>186
>>180
U alr done that 4 me
Replies: >>187
>>186
>too retarded even for art
lol hopeless
Replies: >>188
>>187 clearly you cant answer my question either. Loser.
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>clearly you cant answer my question either. Loser.
Replies: >>190
>>189
Bro you can literally google any of the shit you're posting about

we're not fucking ChaCha guides
Replies: >>191 >>193
>>190
That's exactly my point. That and that OP suffers from some sort of written language disorder.
Replies: >>192 >>193
>>191
u right, i replied to the wrong post mb
Replies: >>193
>>190
Show me then.
Also you need to summarize for me
>>191
You need to understand that it has to be plotted. Not just guessed.
>>192
What nigg
Replies: >>194
>>193
no one here needs to do shit for you; this is /art/, not /r/, not google
Replies: >>195
>>194 i recall "art"ist knows things. Not some globbering mouthy horsesack like you.

Tell the jannies if you are sooooo important.
Replies: >>196
>>195
Quit being a hypersensitive bonerlord and learn how to learn.
Replies: >>197
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>>196 nothing to learn if you dont got the books

Or links.
Here s a new one. Help me define refractions and reflections in translucent object. Objects. 

I tried doing it a ton of times and still cant get the good feel of it. It just dont look correct.
Replies: >>198
>>197
here's a link
https://www.google.com
Replies: >>199 >>200
>>198 there s ten
 Of those link so you need to pick at least one.
>>198
Or hell. Dont you like,Talk?? Gee.
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Replies: >>251
>>158 (OP) 
>How to make the 12/24 fps all correct in balance, weight
do it all at 60fps and divide by 5 / 2.5

>>249
looks like their thighs are stuck or they realllllly have to piss
hip rotates, knee goes up and forward, toes point up slightly during foot swing
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>>158 (OP) 
theres a good chapter on this in the animators survival kit
as for what you just posted i'd do it like this
your keys are too similar and stiff
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