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Show me your best dongers.
27 replies and 27 files omitted. View the full thread
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Replies: >>123
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>>122

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Anyone wanna play? I'll go first
8 replies and 8 files omitted. View the full thread
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I do not know how to swim
Replies: >>119
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>>91
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protip, click the file name to save the image you're replying to, you can open it in tegaki so you can get the full size

anyway i redrew the whole thing now it beeg again

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Hitler was an artist. Show me your best Hitler.
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<
the more i learn about the guy, the more i care less about him... what a douchebag
Replies: >>118
>>115
That Hitler guy, wow he's just no good!

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Gosh i need motivations. I just cant compress time in the end..nor can i change anyone's perception nor can they feel mine.

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Can i learn how does underwater reflections/refractions work, also above the water like how they reflect and refract the things around them? I imagine it should be like mapping shadows which i understood from books, but not these despite how light works so i d have to work it from scratch myself given the rarity of the subject

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Itt drawing one line at a time. If you want to match, it's pen tool size 8.

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How do i make comic art that ll sell millions like marvel? From stories to the style and rendering, how do i know when the art style is million sales?
What online school should i take?

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Can i get some very specific explanation for reflection, refraction, translucent/matte/ reflective surfaces and caustics like since all surfaces reflects light thus when you have reflective surface like foil balls again each other it means the two will reflect on each other until infinitely or something? So i have to draw lije infinite reflection???? Is this correct? And since technically all surface are reflective somewhat thwres actually infinite reflection in each other or something???

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need a strictly 2d game engine with eliptical path tool, so i dont have to write a bunch of shid like a circle path
Replies: >>64
>>55 (OP) 
deg = 0;
centerX = x coordinate
centerY = y coordinate
radius = whatever integer
speed = whatever integer

degree +=  speed
current_x = centerX + radius * degree_sin(deg);
current_y = centerY + radius * degree_cos(deg);

congratulations you have an elliptical orbit
Replies: >>106
>>64 lol tx

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How do ypu improve your art...other than copying i guess.
Look up geometry books and copy them
Architecture and travel books, brochures, video game guides, so on
Replies: >>105
Also trace over and make darker lines and more realistic shading / shadowing
Replies: >>105
>>103 aw man cools, those great ideas

>>104 great idea too, but do you know how do i make things more realistic? Like planning out the highlight, reflection, refracted/caustics, the glowing, dispersion thing... asortment of it...something universal so i can like... always draw correctly..any idea ?

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