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Psalm 94


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need a strictly 2d game engine with eliptical path tool, so i dont have to write a bunch of shid like a circle path
Replies: >>64
>>55 (OP) 
deg = 0;
centerX = x coordinate
centerY = y coordinate
radius = whatever integer
speed = whatever integer

degree +=  speed
current_x = centerX + radius * degree_sin(deg);
current_y = centerY + radius * degree_cos(deg);

congratulations you have an elliptical orbit
Replies: >>106
>>64 lol tx

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How do ypu improve your art...other than copying i guess.
Look up geometry books and copy them
Architecture and travel books, brochures, video game guides, so on
Replies: >>105
Also trace over and make darker lines and more realistic shading / shadowing
Replies: >>105
>>103 aw man cools, those great ideas

>>104 great idea too, but do you know how do i make things more realistic? Like planning out the highlight, reflection, refracted/caustics, the glowing, dispersion thing... asortment of it...something universal so i can like... always draw correctly..any idea ?

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This is family killer Chris Watts, but this is him in his actual form. He is actually an ancient crab-like creature responsible for the destruction of Atlantis.
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>>96
Replies: >>98
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>>97
Replies: >>99
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>>98
Replies: >>100
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>>99

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need an advice of "how good" my LINEART shd be to gain some six digit traffic 

like a verbal list to know how much is enough orz
that's legitimately better than any drawing I have ever done
Replies: >>78
>>77 maybe it's not mine. do you know how to be good enough to grab many crowd? like, quality control...

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Post paintings.
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see announcement thing up top for more detail
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Enjoy your day, anons.
Replies: >>41
good stuff
that's super pretty >:(
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>>23 (OP) 

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